AI Insights · Timothy · January 2024
Top 5 Platformer Games Performance in Norway Q4 2023
An overview of the performance of the top 5 platformer games on a unified platform in Norway during Q4 2023, including trends in downloads, revenue, and weekly active users.
The fourth quarter of 2023 saw interesting trends in the performance of the top 5 platformer games in Norway. These insights, powered by Sensor Tower data, reveal fluctuations in downloads, revenue, and weekly active users for each game.
Stumble Guys from Scopely, Inc. experienced a notable decline in revenue, starting at around $10.4K and ending the quarter at approximately $6.9K. Downloads fluctuated but generally decreased from 2.3K in late September to 2.2K by the end of December. Weekly active users also saw a downward trend, starting at 26.4K and ending at 21.9K.
Subway Surfers from Sybo Games ApS showed a relatively stable revenue pattern, peaking at $733 in early October and ending at $648 in the last week of December. Downloads spiked towards the end of the quarter, reaching 4.2K in the final week. Weekly active users peaked at 77.8K in mid-December before slightly decreasing to 76.7K.
Revolver Rush by Rollic Games saw its revenue peak at $1.2K in mid-October, followed by a gradual decline to $259 by the end of December. Downloads started strong with a peak of 1.7K in mid-October but dropped to 316 by the last week of December. Weekly active users peaked at 1.7K in mid-October and ended the quarter with 935.
Super Mario Run from Nintendo Co., Ltd. had a consistent revenue trend, starting at $351 and ending at $622. Downloads saw a significant increase towards the end of the quarter, peaking at 1.4K in the final week. Weekly active users also saw an increase, starting at 3.2K and rising to 4.1K by the end of December.
Weapon Craft Run by Rollic Games maintained a steady revenue pattern, starting at $371 and ending at $479. Downloads showed a similar trend, peaking at 972 in early October and ending at 772 in the last week of December. Weekly active users demonstrated growth, starting at 4.7K and increasing to 5.4K by the end of the quarter.
These insights are based on Sensor Tower data. For more detailed analysis and additional insights, visit Sensor Tower.